Source code for godot_project_parser.types

#!/usr/bin/env python3
#
#  types.py
"""
Custom types for parsing ``project.godot``.
"""
#
#  Copyright © 2025 Dominic Davis-Foster <dominic@davis-foster.co.uk>
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# stdlib
from dataclasses import dataclass
from typing import Any, Dict, List

__all__ = ["GodotObject", "PackedStringArray"]


[docs]class PackedStringArray(List[str]): """ Represents godot's ``PackedStringArray`` type. """
[docs] def __repr__(self) -> str: return f"PackedStringArray({super().__repr__()})"
[docs]@dataclass class GodotObject: """ Represents godot's ``Object`` type. """ name: str kwargs: Dict[str, Any]